We needed to begin narrowing down the list so we could choose what to create for our showcase product. Some students felt that we could combine some of our ideas into one big project; for instance, making a maze and obstacle course at the beginning of our project and then have players continue on through a city or other set of structures.
One young lady pointed out that we should probably figure out how much time we have to complete the project, so we looked at the calendar and discovered we only really have six hours in which to work. Another student suggested we narrow down the choices by eliminating ideas that either don't make sense or are impossible to complete within that time frame. Someone else said we could choose an idea that could be completed and look great within that amount of time, and if we had time left over we could expand on that project by making it even better. Some great project management ideas going on here!
Then we took the rest of the meeting to complete a building challenge that would allow players still learning the controls a little more time to figure things out. One young man challenged everyone to build the best house they could create, so we launched a flat, creative world and set to work.
|After ten minutes - quick builders!|
|After 25 minutes, we had this!|
What we realized at the end of our 25 minute building session was that we actually could accomplish a LOT more in a short amount of time than we originally thought. This opened up new possibilities for what we can do for our end product! We will reexamine the list of ideas next week and rethink what's possible.